All of these conditions create a context that must be understood when determining whether or not a sculpture is authorized and endorsed by the artist, and whether or not the work is authentic.In some cases originality and authenticity may not be relevant to the particular object in question.The history and practice of sculpture has a complexity and variety that differs from other visual-art forms.
Unfortunately many sculptures were lost because of natural disasters, urban renewal or iconoclastic furies.The Centraal Museum has a collection of sculptures that survived that period.This paper explores relevant methodological issues – from the challenges of working with museum pieces (e.g., uncertain provenance, discrete sampling techniques, impact of previous conservation treatments on dating results), to dealing with potential ‘in-built’ age in tropical hardwoods.C determinations from 56 Caribbean wood sculptures in museum collections are reported.This paper establishes a chronological framework for selected pieces of Caribbean (Taíno/Lucayan) wooden sculpture, enabling previously ahistoric artefacts to fit back into the wider corpus of pre-colonial material culture. Far from being constrained to the last few centuries prior to contact, the dates for these objects extend back to ca.
AD 250, and include the artistic legacies of various cultures.
There are dozens of Buddhist temples and Shintō shrines near my home, many dating from the 8th to 13th centuries, many open to the public.
There are 400 deities in this dictionary, and 4,000 photos of statuary from Kamakura, Nara, Kyoto, and elsewhere in Japan.
This exhibition shows a selection of medieval sculptures dating from before the iconoclastic furies of 1566.
Utrecht was the largest city of the northern Netherlands up until 1550, and the sculpture was flourishing.
The production and editioning of sculpture can involve bronze casting but can also utilize other materials and methods of fabrication beyond various kinds of mold-making and casting, including more recent computer-based output processes such as rapid prototyping and three-dimensional printing.